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ROL DF Calculation

This calculation is to test for ROL by including reflected light using the Daylight Factor method.

In order to match the Waldram method, the default target is set to 0.2 and the default bounce is set to 1 (Direct light only). The Sky should be changed to Uniform in the same place. The default Daylight factor sky is set to Overcast. The windows attached to the room should be taken out of the group before conversion in order to avoid reducing the result by the window transmittance value as the waldram method doesn’t include windows during the calculation

These values can be changed in Project Settings > Calculation  tab > Daylight Factor section.

The Legend settings can be changed under ROL DF on the Legends Dialog.

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